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OGLplus 0.68.0
Sponsored links:
Matus Chochlik
OGLplus is a header-only library which implements a thin object-oriented facade over the OpenGL® (version 3 and higher) C-language API. It provides wrappers which automate resource and object management and make the use of OpenGL in C++ safer and easier.
Applications using the OpenGL® library typically allocate and use, during their run-time, resources like buffers, queries, textures, shaders, programs, etc. from this library. OGLplus uses the RAII idiom to automatically manage the lifetime of these resources. Classes like Buffer, Texture, Query, Shader, Program, Framebuffer, Renderbuffer, etc. automatically get a new OpenGL name for the wrapped object when an instance is constructed and it is freed when the instance is destroyed. Besides this basic functionality, the individual classes also implement member functions wrapping those calls which are related to the resource managed by the particular class.
When several instances of the same resource type should be created and freed at the same time, the Array template provides efficient means for doing so.
Features
Automatic resource management
Type safety
Error handling and diagnostic
Interoperability with OpenGL® C API
Additional CG related classes
Optional object description
Configurability
Home page
What OGLplus isn't
Screenshot gallery
Source download and repository
Download page
Getting started
Tutorials
Getting it going
Supported compilers
Example rationale
Applications using the OpenGL® library typically allocate and use, during their run-time, resources like buffers, queries, textures, shaders, programs, etc. from this library. OGLplus uses the RAII idiom to automatically manage the lifetime of these resources. Classes like Buffer, Texture, Query, Shader, Program, Framebuffer, Renderbuffer, etc. automatically get a new OpenGL name for the wrapped object when an instance is constructed and it is freed when the instance is destroyed. Besides this basic functionality, the individual classes also implement member functions wrapping those calls which are related to the resource managed by the particular class.
When several instances of the same resource type should be created and freed at the same time, the Array template provides efficient means for doing so.
Features
Automatic resource management
Type safety
Error handling and diagnostic
Interoperability with OpenGL® C API
Additional CG related classes
Optional object description
Configurability
Home page
What OGLplus isn't
Screenshot gallery
Source download and repository
Download page
Getting started
Tutorials
Getting it going
Supported compilers
Example rationale
OS: Windows XP, Windows Vista, Windows Vista x64, Windows 7, Windows 7 x64, Windows 8, Windows 8 x64, Windows 10, Windows 10 x64
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